Roll20 · Core Tab · Build 5 — features by class and level
Change the class or the level and Class Features repopulates. Click any trait, skill, attack or feature to post it to the chat panel at the bottom right; toggle To DMR and the same rolls become whispers.
So they're built differently. Class Features is a fixed list the sheet reveals by class and level — you can't edit it and it can't drift. Feats stays a growing section, because those are your picks.
Taken from each feature's own text — “Starting at level 3…” — not from the class level tables, which are summaries. The two TBD slots in your files show in red rather than being hidden.
Renamed from Skill Points — SP was already Sanity Pool, and TP buys TB, so the resource and what it purchases now share a root. 9 at level 1, +1 per level, +2→+3 costs two. Landed in the rules files at 0.02.
All four — Brawler, Champion, Golem Fighter, Skirmisher — reveal features at 1/2/4/6/8/10. Rogue Paths and Mage Elements are listed but deliberately not wired, since both are getting a pass.
At 0, status effects land on you.
One at a time. Absorbs before HP.
Anything switched on is rolled with every attack, as its own damage line.
Coin takes no slots.
Over capacity you're Encumbered: speed halved, no Athleticism on skill checks, can't pick anything up.
Dreamweaver 0.02